Supplement 11: Animal Encounters Mug to help a GM find
Description
to help a GM find something specific or just browse for inspiration
Create your group’s unique Gloranthan campaign using 13th Age: the d20-rolling game of heroic fantasy
A new captain and senior crew have taken over the INS Sharshana
#1 With A Bullet Point: 7 Shield Spell Feats
A detailed layout of the Coal Brush Plains region of the Kingdom
Supplement 11: Animal Encounters Mug to help a GM findOnce players start venturing out from the safety of civilization and into the wilderness, they will be confronted with all manner of exotic and strange fauna. From deadly predators that will stalk a heavily armed party for weeks before making their lethal ambush, to harmless furballs that make for good pets, Animal Encounters will allow a referee to create new creatures to populate his worlds, each tuned specifically to its environment. As well as
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